var container;
var camera, scene, projector, renderer;
var PI2 = Math.PI * 2;
var radius = 600;
var theta = 0;
var programFill = function(context) {

    context.beginPath();
    context.arc(0, 0, 1, 0, PI2, true);
    context.closePath();
    context.fill();

}

var programStroke = function(context) {

    context.lineWidth = 0.05;
    context.beginPath();
    context.arc(0 , 0, 1, 0, PI2, true);
    context.closePath();
    context.stroke();

}

var mouse = {
    x : 0,
    y : 0
}, INTERSECTED;

init();
animate();